It’s a kill ’em all multiplayer game with support for up to 4 players. We used the Gamepad API directly, which means that it doesn’t work perfect in all browsers.
The game uses a new SpriteSystem that I made for Goo Create and the physics is from p2.js.
Here’s the Goo team playing the game when we first presented it. It was buggy but fun! It was the longest presentation of the day since we didn’t want to stop playing.
I made the tile graphics. Should probably start a career as a 2D pixel graphics artist!