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Steffe.se

Programming, math & physics simulation. Dev at Goo Technologies.

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Month: February 2015

p2.js progress!

p2.js progress!

My 2D physics engine has gone a long way since I started the project on github. It’s been integrated in one of the biggest 2D HTML5 game frameworks, Phaser. It’s been starring in the official Google IO experiment for 2015. I’m just very happy and wanted to express it.

Posted on February 28, 2015September 26, 2015Categories Projects2 Comments
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